Then just wait and reproduce heirs, and try to unite Iceland every time it gets split between your 2 sons. Conquer you neighbour (whoever you play as), make sure you are Catholic and preferably you land is Catholic. The way you play the game is actually pretty simple. (I achieved it this way since I wanted to start up by pillaging France and England first before accepting the Catholic Faith) wich is the harder way to do it since you need to get Catholic to get the achievement. Your rival is Gardar of Austrland, the Eastern part. The Western Part is Vestrland, currently owned by the Catholic Chieftess Audr 'The Deep Minded' of Vestrland. You might want to take a look at Iceland. Once you did that and passed the loading screen. totally by accident.Īll you need to do is play on the 'Wrath of the Northmen' campaign then click on 'Play as any ruler in 867. A faith's tenets can add traits considered sins and virtues, replacing some of the original ones if they happen to conflict.This might be the most stupid answer ever but I basically stumbled upon this without effort and without even trying to get it. Second, the religion determines which men-at-arms its holy orders will favor. First, each religion has a baseline set of sins and virtues. It penalizes -20 Same faith opinion and -2 Monthly piety. Similarly, the Hedonistic tenet makes Temperate a sin with a multiplier of x2. It gives +25 Same faith opinion and +2.5 Monthly piety. This is relevant for tenets such as Legalism, which change the cost of laws based on the number of virtues and sins.įor example, the Mandé religion considers Twin to be a virtue, with a multiplier of x2.5. Regardless of the multiplier, each virtue only counts as a single virtue and each sin only counts as a single sin. Similarly, characters lose -10 Same faith opinion and -1 Monthly piety times the sin's multiplier per sin. The default multiplier is x1, but some virtues and sins have multipliers of x2, x2.5, or x5.Ĭharacters receive +10 Same faith opinion and +1 Monthly piety times the virtue's multiplier per virtue. Each virtue and sin has a multiplier that determines how important it is to the faith. Virtues and sins are traits which a religion or faith considers virtuous or sinful. Opinion with Feudal, Republic and Clan Vassals Only an organised faith can declare holy wars. Even if you change nothing about your religion when you reform it, it will still be considered organized once you pay the required Piety. Most Pagan faiths start unreformed, while all Abrahamic and Eastern faiths start organized.Īll pagan faiths need to first reform before they could be considered organized. Faiths can be divided into organized and unreformed, each having advantages but also some drawbacks. This Faith differs in a way that is not particularly significant.įaith organization įaith organization describes how organized and coherent each faith is. Faiths with the Pluralist doctrine have these penalties halved, while the Fundamentalist doctrine doubles the penalties.
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